This setting applies a set of rules that strips more types of code patterns to reduce the build size. Unity partially searches all assemblies to find unreachable code. This setting applies a set of rules that removes some unused code but minimizes the likelihood of unintended consequences, such as changes in behavior of runtime code that uses reflection. Unity searches some user-written assemblies and all UnityEngine and. This setting is useful for projects where usability is of higher priority than build size.This is the default setting if you use the IL2CPP scripting backend. This setting is the least likely to cause any unexpected runtime behavior. Unity doesn’t remove any user-written code. Unity searches only the UnityEngine and the. This setting is visible only and is the default setting if you use the Mono scripting backend.
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